怎麼用英語介紹魔方
Ⅰ 哪位兄台有關於魔方的英文介紹急!謝!
SUB 為Subtraction的縮寫,意思就是「少於、低於」的意思,如:SUB-30,就表示在秒以下。SUB所指的秒數通常是指平均秒數。例如平均29秒,便可稱呼SUB-30,但不可稱作SUB-29。
CE-PAIR 為Corner & Edge PAIR的縮寫,是F2L最主要的觀念,由一個角塊(Corner)和一個棱塊(Edge)所組合成的小區塊,亦稱「Pair」。
Average Time 平均時間 指復原魔術方塊的平均時間。正式比賽中復原五次,刪除最快與最慢,剩下來的三次除以三,就是平均時間。
Tps. 每秒轉動步數 為Turn Per Second的縮寫。一秒平均轉動幾步。假如一個人復原魔術方塊花了21秒,轉了62步,即是 62 ÷ 21 = 2.95 tps ,則此人平均每秒轉動 2.95 步。
Best Time 最快時間 復原魔術方塊最快的時間。
CFOP 是Fridrich Method的簡稱,由於流程為Cross→F2L→OLL→PLL,故取每一個步驟之字首作為簡稱。
Fridrich Method 是改良LBL的速解法。由捷克密碼學教授Jessica Fridrich於1980年代初發明。
F2L 運用Fridrich Method還原魔方第一、二層的方法。
BLD 盲解 為Blindfold Cubing的縮寫。在不用眼睛下觀看魔方下復原。計時是從第一眼看到魔方開始,然後進行記憶,記憶完成後盲解魔術方塊。
Blank Cube 沒有貼貼紙的魔術方塊。
BOY Color Scheme 指美國及官方所採用的魔方配色順序:為藍色、橘色、黃色在一個角塊上呈順時針排列。
BYO Color Scheme 指日本所採用的魔方配色順序:為藍色、黃色、橘色在一個角塊上呈順時針排列。
D-Cross 底十字 在魔方底面或側面完成Cross,以節省時間。
Center Slice 中間層 魔術方塊的中間層。依據位置的不同分為「S」、「M」、「E」三種轉動方式。
DNF 為Did Not Finish的縮寫。魔術方塊比賽用語。指參賽者感覺自己無法在滿意的時間內完成魔方而宣布棄權,在比賽中可以有一次DNF。
Inspection Time 觀察時間 魔方比賽用語。正式的魔方比賽前有十五秒的觀察時間,參賽者可在十五秒內預先了解狀態以計畫轉法。十五秒觀察完畢後,才開始進行計時。
LBL Layer By Layer的縮寫。指逐層還原魔術方塊。LBL同時也衍生了多種的還原方法,如:CFOP。
Elno Rubik 厄爾諾.魯比克 魔術方塊的發明人。為匈牙利建築學教授和雕塑家。
Lucky Case 指還原魔術方塊的過程中,某一個步驟不須進行而幸運地自動跳到下一步驟。
Lucky Time 指出現Lucky Case下所還原的時間。
NIT No Inspection-Time的縮寫。是一種還原前禁止預先觀察魔方的比賽。
Non Lucky 指不包含Lucky Case的魔方還原時間。
OLL Orientation of Last Layer的縮寫。運用CFOP還原魔術方塊頂面的方法。
PB Personal Best的縮寫。為個人的魔術方塊最快時間。
Middle Layer 魔術方塊的中間層。
PLL Permutation of Last Layer的縮寫。運用CFOP還原魔術方塊第三層的方法。
Scramble 轉亂魔術方塊
Scrambling Sequence 按步驟轉亂魔術方塊
Second Layer 魔術方塊的第二層。
Speedcuber 追求速解的玩家。
Un Lucky 在還原魔方的過程中,某一步驟出現非預期地需要追加步驟才能繼續的現象。
Speed Cube 快速還原魔術方塊。是一種競速。需要頻繁練習與深入研究。
UWR Unofficial World Record的縮寫。非官方統計的魔術方塊世界紀錄。
ZB Zborowski-Bruchem Method的簡稱。為Zbigniew Zborowski與Ron van Bruchem發明的一種基於Fridrich method的LBL還原法。總共有305個公式。
POP Pop up的縮寫。魔術方塊在復原過程中,棱塊、角塊等零件脫離飛出。POP就是在彈簧結構的方塊中的特殊現象,文意是「彈跳」,意思就是轉動角度不對且用力過猛而讓方塊的「棱塊」或 「角塊」跳出來。
Ⅱ 魔方怎麼用英語字來表示魔方的顏色
魔方的顏色有七種:各種顏色的特點如下:
黃色(3號色):
黃色(英文:yellow,日文:イェロー)給人輕快,充滿希望和活力的感覺。黃色是由波長介於570-585納米的光線所形成的顏色,紅、綠色光混合可產生黃光。傳統上以紫色作為黃的互補色。它是三原色之一。黃色是電磁波的可視光部分中的中波長部分,波長大約為570~585nm,紅、綠色光混合可產生黃光,類似熟檸檬或向日葵菊花色,光譜位於綠色和橙色之間的顏色。
紅色(1號色):
紅色,可見光譜中長波末端的顏色,波長大約為610到750納米,類似新鮮血液的顏色,是三原色和心理原色之一。
藍色(6號色):
藍色,是一種顏色,它是紅綠藍光的三原色中的一員,在這三種原色中它的波長最短,為440~475n納米,屬於短波長。藍色是永恆的象徵,它的種類很繁多,每一種藍色又代表著不同的政治或其他含義,另外以藍色命名的音樂、書籍、明星也不乏其例。
由於空氣中灰塵對日光的瑞利散射,晴天的天空是藍色的。由於水分子中的氫-氧鍵對約750納米的光的吸收,大量的水集中在一起呈藍色。有意思的是,由於氘-氧鍵吸收波長比較長的光(約950納米),因此重水是無色的。
綠色(4號色):
綠色(green)是自然界中常見的顏色,是一種比剛長的嫩草的顏色深些的顏色或呈艷綠,和在光譜中介青與黃之間的那種顏色。綠色是電磁波的可視光部分中的中波長部分,波長為492~577納米,綠色是大自然界中常見的顏色。代表意義為清新、希望、安全、平靜、舒適、生命、和平、寧靜、自然、環保、成長、生機、青春……
橙色(2號色):
橙色,是電磁波的可視光部分中的長波,波長大約為590~610nm。界於紅色和黃色之間的混合色。又稱桔黃或桔色。橙色是歡快活潑的光輝色彩,是暖色系中最溫暖的色。
紫色(7號色):
紫色,日常生活中是指一種顏色,紫色是由溫暖的紅色和冷靜的藍色化合而成,是極佳的刺激色。 在中國傳統里,紫色是尊貴的顏色,如北京故宮又稱為「紫禁城」,亦有所謂「紫氣東來」。它屬於介於冷色和暖色之間的中性色,也叫做溫色。
青色(5號色):
青色,青和靛不同有波長可以區分。青色是在可見光譜中介於綠色和藍色之間的顏色,有點類似於天空的顏色。
青色,古代本義是藍色,但在繪畫顏色中,如果是藍色中混有少量的綠色(是減法三原色之一),有多個級別。類似於翡翠玉石的顏色。
青色有時是指黑色,例如「青青子衿」指的是黑色的古代學士衣服。
按照光譜的顏色順序:赤橙黃綠青藍紫,青應該是介於綠色和藍色之間的一種顏色,即發藍的綠色或發綠的藍色。
青介於綠色藍色之間,但很多詞容易讓人誤認為綠色,比如青草就是綠色。
希望我能幫助你解疑釋惑。
Ⅲ 誰能用英語描述一下魔方的起源和歷史啊還有關於魔方的英語單詞怎麼說啊!感激啊
魔方,Rubik's Cube 又叫抄魔術方塊,也稱魯比克方塊。
是匈牙利布達佩斯建築學院厄爾諾·魯比克教授在1974年發明的。
魔方系由富於彈性的硬塑料製成的6面正方體。魔方與中國人發明的「華容道」,法國人發明的「獨立鑽石」一塊被稱為智力游戲界的三大不可思議。而魔方受歡迎的程度更是智力游戲界的奇跡。
Ⅳ 想找一篇關於魔方的英語文章,1000詞左右,不要太難,謝謝!
您好,幫您找了點 The Rubik's Cube 的英文介紹資料,希望您喜歡:
The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube", the puzzle was licensed by Rubik to be sold by Ideal Toy Corp. in 1980 and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide making it the world's top-selling puzzle game. It is widely considered to be the world's best-selling toy.
In a classic Rubik's Cube, each of the six faces is covered by nine stickers, among six solid colours (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been proced with various numbers of stickers, not all of them by Rubik. The original 3×3×3 version celebrated its thirtieth anniversary in 2010.
Rubik's invention
In the mid-1970s, Ernő Rubik worked at the Department of Interior Design at the Academy of Applied Arts and Crafts in Budapest. Although it is widely reported that the Cube was built as a teaching tool to help his students understand 3D objects, his actual purpose was solving the structural problem of moving the parts independently without the entire mechanism falling apart. He did not realize that he had created a puzzle until the first time he scrambled his new Cube and then tried to restore it. Rubik obtained Hungarian patent HU170062 for his "Magic Cube" in 1975. Rubik's Cube was first called the Magic Cube (Bűvös kocka) in Hungary. The puzzle had not been patented internationally within a year of the original patent. Patent law then prevented the possibility of an international patent. Ideal wanted at least a recognizable name to trademark; of course, that arrangement put Rubik in the spotlight because the Magic Cube was renamed after its inventor.
The first test batches of the proct were proced in late 1977 and released to Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that prevented the puzzle being easily pulled apart, unlike the magnets in Nichols's design. In September 1979, a deal was signed with Ideal to bring the Magic Cube to the Western world, and the puzzle made its international debut at the toy fairs of London, Paris, Nuremberg and New York in January and February 1980.
After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter Cube was proced, and Ideal decided to rename it. "The Gordian Knot" and "Inca Gold" were considered, but the company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980. Taking advantage of an initial shortage of Cubes, many imitations appeared.
Ⅳ 求魔方英語介紹,不要太麻煩,簡單點就好
Rubik's Cube, originally called the "Magic Cube", is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik.
In a classic Rubik's Cube, each of the six faces is covered by nine stickers, each of one of six solid colours (traditionally white, red, blue, orange, green, and yellow, where white is opposite yellow, blue is opposite green, and orange is opposite red, and the red, white and blue are arranged in that order in a clockwise arrangement).
Ⅵ 魔方的英語介紹
the intelligence community of the game you know incredible it? He was referring to the Chinese invention of Huarong, the Frenchman invented by independent diamond and Hungarian invented the Rubik's Cube (Rubik's cube), cube popularity is the miracle of the intelligence game instry. Rubik's Cube, Rubik's Cube, also known as the Rubik's Cube, also known as Rubik box. Budapest, Hungary E Ernuo · Rubik Professor, School of Architecture was invented in 1974. When he invented the Rubik's cube, just as a way to help students enhance the teaching tools of spatial thinking ability. But to make those small box can be rotating rather than spread out, is not only a mechanical problem, it involves a wooden axis, and tenon. Until the cube in hand, he cube turn a few times, only to find how confusing the color box recovery was actually an interesting and difficult problem. The Rubik determination mass proction of such toys. Rubik's cube invented soon swept the world, it was found that this small box of stuff really is infinite mystery. Third-order cube cube by six of the 26 small box and a three-dimensional cross (cross shaft) connecting shaft composed of small squares in the face center (center), eight in the corner (corner block), 12 in the edge (edges), the physical structure is very clever. It each face aspect is divided into three layers, each layer can be free to rotate by the rotation of the layer to change the position of the small squares on the cube, the existence of the restrictive relationship between the various parts, and two small pieces are identical . Its role is to make people exercise space thinking ability and memory, and to develop hand-eye coordination and finger dexterity progress.
還可以上GOOGLE翻譯一下
Ⅶ 魔方用英語怎麼說
Rubik'sCube
紀念發明者
Ⅷ 玩魔方的好處 英語短文
1. It can train your ability to think logically.
2. It can practice your fingers.
3. it can attract people's eyes and make you popular.
4. it is a good way to make friends with the same hobby.
5. it is a healthy activity to kill our spare time.
6. it is a healthy game to practice our brain.
Ⅸ 小學生的簡單英文介紹魔方
Have you ever tried the 「Magic Cube」(魔方) ? Pick up one of these cubes and you probably won』t be able to put it down. How hard can it be to rearrange the nine little squares on each side of the cube? In fact, there are millions of possibilities! It has been over 30 years since the cube first hit the market. However, not many people know that it was used just as a simple classroom model at the beginning.
In 1974, Mr. Erno Rubik invented the 「Magic Cube」 as he called it. He did this to help his students understand difficult 3D concepts(概念). This classroom example was quickly turned into a popular toy. In 1979, Ideal Toys started to sell it as 「Rubik』s Cube」. The invention quickly became a 1980s cultural icon.
As time went by, the cube once lost its attractive qualities. However, it made a comeback with the internet. Now anyone can go online and find many videos that show ways to solve the cube. Erik Akkersdijk of the Netherlands holds the world record now. He finished in just 7.08 seconds!
(選自2012年無錫市中考英語試卷)
Ⅹ 求關於魔方的英語演講!急·
魔方是匈牙利建築學教授和雕塑家厄爾諾~魯比克於1974年發明的機械益智玩具。自魯比克1974年申報了三階魔方專利後,魔方就很快風靡世界,讓老魯也成了一個大富翁,此後各種各樣千奇百怪的魔方,就如雨後春筍般地冒了出來。於是也出現很多的魔方收藏者,為了便於各種魔方的收藏歸類,國外收藏家們有兩種魔方分類方法:一種是按形狀來分類、一種是按結構來分類:
一、按魔方形狀來分,主要的可分為10大類:
1、正四面體見:正四面體(金字塔)魔方總匯
2、正六面體
3、正八面體見: 八面體魔方總匯
4、正十二面體
5、菱形十二面體
6、十四面體
7、二十面體
8、球形體
9、柱形體
10、星形體
二、按魔方結構分類,可分為六大類:
1、兩極類2、四軸類3、六軸類4、八軸類5、十二軸類6、多軸類與混合軸類
魔方是由多個旋轉面組成的,每個旋轉面都是以一個中心點來轉的,與中心點垂直就是所謂的軸。所有的軸又相交於一點稱核心,也就是魔方的內核塊了。我覺得按結構分類更科學一點,因為它們的結構相似,解法相通。
三、另外按旋轉過程中有些魔方的形狀會不斷變化,由些可分為兩類:
1、傳統類:是指旋轉過程中魔方的外觀形狀保持不變,如常見的二階、三階、四階等六面體魔方。
2、形變類:旋轉過程中魔方的形狀會不斷變化,如常見的SQ1魔方、二階金字塔魔方、二階卡通魔方等。
魔方種類太多了,用「軸數+形狀」不能完全表達一個魔方的特性,因此我歸類魔方時又加了「階」的概念。就是因為魔方上有的塊由多個旋轉層共有,所以魔方才能產生復雜的變化,這也是魔方的魅力所在。 「階」數越高的魔方難度越大。 1、一階:兩旋轉層相交只有一個魔方塊的魔方,稱「一階魔方」,如八軸類的魔方大都是一階的,如魔花、X魔方、鴨嘴獸魔方等,因此復原較簡單。2、二階:兩旋轉層相交只有兩個魔方塊的魔方,稱「二階魔方」,如十二軸二階球魔方,是看不到與軸連接的塊,被隱藏起來了。3、三階:兩旋轉層相交只有三個魔方塊的魔方,稱「三階魔方」,最常見的,如三階魔方,五魔方。如這魔方拆開後可看出是四軸結構的: 這魔方兩旋轉層相交的塊為三個,所以稱它為「四軸三階八面體魔方」: 4、高階:兩旋轉層相交多於三個魔方塊以上,統稱稱「高階」。目前六軸類最高階魔方為7階,十二軸類最高階的為五階,高階魔方是以後魔方新品的發展對象。 5、有些魔方兩旋轉層相交的塊數不是一樣的,如這四層金字塔魔方,它的階是這樣定的:這金字塔形魔方的內部其實就是一個四軸八面體魔方: 與四軸八面體相比較,增加的塊有三種:頂塊、中塊、層A與層B相交的塊,由於它增了的塊為一階,所以這魔方應稱為「四軸3.1階四面體魔方」它的難度為3.1階。
具體請參看 http://bbs.mf8.com.cn/viewthread.php?tid=1554
