怎么用英语介绍魔方
Ⅰ 哪位兄台有关于魔方的英文介绍急!谢!
SUB 为Subtraction的缩写,意思就是“少于、低于”的意思,如:SUB-30,就表示在秒以下。SUB所指的秒数通常是指平均秒数。例如平均29秒,便可称呼SUB-30,但不可称作SUB-29。
CE-PAIR 为Corner & Edge PAIR的缩写,是F2L最主要的观念,由一个角块(Corner)和一个棱块(Edge)所组合成的小区块,亦称“Pair”。
Average Time 平均时间 指复原魔术方块的平均时间。正式比赛中复原五次,删除最快与最慢,剩下来的三次除以三,就是平均时间。
Tps. 每秒转动步数 为Turn Per Second的缩写。一秒平均转动几步。假如一个人复原魔术方块花了21秒,转了62步,即是 62 ÷ 21 = 2.95 tps ,则此人平均每秒转动 2.95 步。
Best Time 最快时间 复原魔术方块最快的时间。
CFOP 是Fridrich Method的简称,由于流程为Cross→F2L→OLL→PLL,故取每一个步骤之字首作为简称。
Fridrich Method 是改良LBL的速解法。由捷克密码学教授Jessica Fridrich于1980年代初发明。
F2L 运用Fridrich Method还原魔方第一、二层的方法。
BLD 盲解 为Blindfold Cubing的缩写。在不用眼睛下观看魔方下复原。计时是从第一眼看到魔方开始,然后进行记忆,记忆完成后盲解魔术方块。
Blank Cube 没有贴贴纸的魔术方块。
BOY Color Scheme 指美国及官方所采用的魔方配色顺序:为蓝色、橘色、黄色在一个角块上呈顺时针排列。
BYO Color Scheme 指日本所采用的魔方配色顺序:为蓝色、黄色、橘色在一个角块上呈顺时针排列。
D-Cross 底十字 在魔方底面或侧面完成Cross,以节省时间。
Center Slice 中间层 魔术方块的中间层。依据位置的不同分为“S”、“M”、“E”三种转动方式。
DNF 为Did Not Finish的缩写。魔术方块比赛用语。指参赛者感觉自己无法在满意的时间内完成魔方而宣布弃权,在比赛中可以有一次DNF。
Inspection Time 观察时间 魔方比赛用语。正式的魔方比赛前有十五秒的观察时间,参赛者可在十五秒内预先了解状态以计画转法。十五秒观察完毕后,才开始进行计时。
LBL Layer By Layer的缩写。指逐层还原魔术方块。LBL同时也衍生了多种的还原方法,如:CFOP。
Elno Rubik 厄尔诺.鲁比克 魔术方块的发明人。为匈牙利建筑学教授和雕塑家。
Lucky Case 指还原魔术方块的过程中,某一个步骤不须进行而幸运地自动跳到下一步骤。
Lucky Time 指出现Lucky Case下所还原的时间。
NIT No Inspection-Time的缩写。是一种还原前禁止预先观察魔方的比赛。
Non Lucky 指不包含Lucky Case的魔方还原时间。
OLL Orientation of Last Layer的缩写。运用CFOP还原魔术方块顶面的方法。
PB Personal Best的缩写。为个人的魔术方块最快时间。
Middle Layer 魔术方块的中间层。
PLL Permutation of Last Layer的缩写。运用CFOP还原魔术方块第三层的方法。
Scramble 转乱魔术方块
Scrambling Sequence 按步骤转乱魔术方块
Second Layer 魔术方块的第二层。
Speedcuber 追求速解的玩家。
Un Lucky 在还原魔方的过程中,某一步骤出现非预期地需要追加步骤才能继续的现象。
Speed Cube 快速还原魔术方块。是一种竞速。需要频繁练习与深入研究。
UWR Unofficial World Record的缩写。非官方统计的魔术方块世界纪录。
ZB Zborowski-Bruchem Method的简称。为Zbigniew Zborowski与Ron van Bruchem发明的一种基于Fridrich method的LBL还原法。总共有305个公式。
POP Pop up的缩写。魔术方块在复原过程中,棱块、角块等零件脱离飞出。POP就是在弹簧结构的方块中的特殊现象,文意是“弹跳”,意思就是转动角度不对且用力过猛而让方块的“棱块”或 “角块”跳出来。
Ⅱ 魔方怎么用英语字来表示魔方的颜色
魔方的颜色有七种:各种颜色的特点如下:
黄色(3号色):
黄色(英文:yellow,日文:イェロー)给人轻快,充满希望和活力的感觉。黄色是由波长介于570-585纳米的光线所形成的颜色,红、绿色光混合可产生黄光。传统上以紫色作为黄的互补色。它是三原色之一。黄色是电磁波的可视光部分中的中波长部分,波长大约为570~585nm,红、绿色光混合可产生黄光,类似熟柠檬或向日葵菊花色,光谱位于绿色和橙色之间的颜色。
红色(1号色):
红色,可见光谱中长波末端的颜色,波长大约为610到750纳米,类似新鲜血液的颜色,是三原色和心理原色之一。
蓝色(6号色):
蓝色,是一种颜色,它是红绿蓝光的三原色中的一员,在这三种原色中它的波长最短,为440~475n纳米,属于短波长。蓝色是永恒的象征,它的种类很繁多,每一种蓝色又代表着不同的政治或其他含义,另外以蓝色命名的音乐、书籍、明星也不乏其例。
由于空气中灰尘对日光的瑞利散射,晴天的天空是蓝色的。由于水分子中的氢-氧键对约750纳米的光的吸收,大量的水集中在一起呈蓝色。有意思的是,由于氘-氧键吸收波长比较长的光(约950纳米),因此重水是无色的。
绿色(4号色):
绿色(green)是自然界中常见的颜色,是一种比刚长的嫩草的颜色深些的颜色或呈艳绿,和在光谱中介青与黄之间的那种颜色。绿色是电磁波的可视光部分中的中波长部分,波长为492~577纳米,绿色是大自然界中常见的颜色。代表意义为清新、希望、安全、平静、舒适、生命、和平、宁静、自然、环保、成长、生机、青春……
橙色(2号色):
橙色,是电磁波的可视光部分中的长波,波长大约为590~610nm。界于红色和黄色之间的混合色。又称桔黄或桔色。橙色是欢快活泼的光辉色彩,是暖色系中最温暖的色。
紫色(7号色):
紫色,日常生活中是指一种颜色,紫色是由温暖的红色和冷静的蓝色化合而成,是极佳的刺激色。 在中国传统里,紫色是尊贵的颜色,如北京故宫又称为“紫禁城”,亦有所谓“紫气东来”。它属于介于冷色和暖色之间的中性色,也叫做温色。
青色(5号色):
青色,青和靛不同有波长可以区分。青色是在可见光谱中介于绿色和蓝色之间的颜色,有点类似于天空的颜色。
青色,古代本义是蓝色,但在绘画颜色中,如果是蓝色中混有少量的绿色(是减法三原色之一),有多个级别。类似于翡翠玉石的颜色。
青色有时是指黑色,例如“青青子衿”指的是黑色的古代学士衣服。
按照光谱的颜色顺序:赤橙黄绿青蓝紫,青应该是介于绿色和蓝色之间的一种颜色,即发蓝的绿色或发绿的蓝色。
青介于绿色蓝色之间,但很多词容易让人误认为绿色,比如青草就是绿色。
希望我能帮助你解疑释惑。
Ⅲ 谁能用英语描述一下魔方的起源和历史啊还有关于魔方的英语单词怎么说啊!感激啊
魔方,Rubik's Cube 又叫抄魔术方块,也称鲁比克方块。
是匈牙利布达佩斯建筑学院厄尔诺·鲁比克教授在1974年发明的。
魔方系由富于弹性的硬塑料制成的6面正方体。魔方与中国人发明的“华容道”,法国人发明的“独立钻石”一块被称为智力游戏界的三大不可思议。而魔方受欢迎的程度更是智力游戏界的奇迹。
Ⅳ 想找一篇关于魔方的英语文章,1000词左右,不要太难,谢谢!
您好,帮您找了点 The Rubik's Cube 的英文介绍资料,希望您喜欢:
The Rubik's Cube is a 3-D mechanical puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube", the puzzle was licensed by Rubik to be sold by Ideal Toy Corp. in 1980 and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide making it the world's top-selling puzzle game. It is widely considered to be the world's best-selling toy.
In a classic Rubik's Cube, each of the six faces is covered by nine stickers, among six solid colours (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been proced with various numbers of stickers, not all of them by Rubik. The original 3×3×3 version celebrated its thirtieth anniversary in 2010.
Rubik's invention
In the mid-1970s, Ernő Rubik worked at the Department of Interior Design at the Academy of Applied Arts and Crafts in Budapest. Although it is widely reported that the Cube was built as a teaching tool to help his students understand 3D objects, his actual purpose was solving the structural problem of moving the parts independently without the entire mechanism falling apart. He did not realize that he had created a puzzle until the first time he scrambled his new Cube and then tried to restore it. Rubik obtained Hungarian patent HU170062 for his "Magic Cube" in 1975. Rubik's Cube was first called the Magic Cube (Bűvös kocka) in Hungary. The puzzle had not been patented internationally within a year of the original patent. Patent law then prevented the possibility of an international patent. Ideal wanted at least a recognizable name to trademark; of course, that arrangement put Rubik in the spotlight because the Magic Cube was renamed after its inventor.
The first test batches of the proct were proced in late 1977 and released to Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that prevented the puzzle being easily pulled apart, unlike the magnets in Nichols's design. In September 1979, a deal was signed with Ideal to bring the Magic Cube to the Western world, and the puzzle made its international debut at the toy fairs of London, Paris, Nuremberg and New York in January and February 1980.
After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter Cube was proced, and Ideal decided to rename it. "The Gordian Knot" and "Inca Gold" were considered, but the company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980. Taking advantage of an initial shortage of Cubes, many imitations appeared.
Ⅳ 求魔方英语介绍,不要太麻烦,简单点就好
Rubik's Cube, originally called the "Magic Cube", is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik.
In a classic Rubik's Cube, each of the six faces is covered by nine stickers, each of one of six solid colours (traditionally white, red, blue, orange, green, and yellow, where white is opposite yellow, blue is opposite green, and orange is opposite red, and the red, white and blue are arranged in that order in a clockwise arrangement).
Ⅵ 魔方的英语介绍
the intelligence community of the game you know incredible it? He was referring to the Chinese invention of Huarong, the Frenchman invented by independent diamond and Hungarian invented the Rubik's Cube (Rubik's cube), cube popularity is the miracle of the intelligence game instry. Rubik's Cube, Rubik's Cube, also known as the Rubik's Cube, also known as Rubik box. Budapest, Hungary E Ernuo · Rubik Professor, School of Architecture was invented in 1974. When he invented the Rubik's cube, just as a way to help students enhance the teaching tools of spatial thinking ability. But to make those small box can be rotating rather than spread out, is not only a mechanical problem, it involves a wooden axis, and tenon. Until the cube in hand, he cube turn a few times, only to find how confusing the color box recovery was actually an interesting and difficult problem. The Rubik determination mass proction of such toys. Rubik's cube invented soon swept the world, it was found that this small box of stuff really is infinite mystery. Third-order cube cube by six of the 26 small box and a three-dimensional cross (cross shaft) connecting shaft composed of small squares in the face center (center), eight in the corner (corner block), 12 in the edge (edges), the physical structure is very clever. It each face aspect is divided into three layers, each layer can be free to rotate by the rotation of the layer to change the position of the small squares on the cube, the existence of the restrictive relationship between the various parts, and two small pieces are identical . Its role is to make people exercise space thinking ability and memory, and to develop hand-eye coordination and finger dexterity progress.
还可以上GOOGLE翻译一下
Ⅶ 魔方用英语怎么说
Rubik'sCube
纪念发明者
Ⅷ 玩魔方的好处 英语短文
1. It can train your ability to think logically.
2. It can practice your fingers.
3. it can attract people's eyes and make you popular.
4. it is a good way to make friends with the same hobby.
5. it is a healthy activity to kill our spare time.
6. it is a healthy game to practice our brain.
Ⅸ 小学生的简单英文介绍魔方
Have you ever tried the “Magic Cube”(魔方) ? Pick up one of these cubes and you probably won’t be able to put it down. How hard can it be to rearrange the nine little squares on each side of the cube? In fact, there are millions of possibilities! It has been over 30 years since the cube first hit the market. However, not many people know that it was used just as a simple classroom model at the beginning.
In 1974, Mr. Erno Rubik invented the “Magic Cube” as he called it. He did this to help his students understand difficult 3D concepts(概念). This classroom example was quickly turned into a popular toy. In 1979, Ideal Toys started to sell it as “Rubik’s Cube”. The invention quickly became a 1980s cultural icon.
As time went by, the cube once lost its attractive qualities. However, it made a comeback with the internet. Now anyone can go online and find many videos that show ways to solve the cube. Erik Akkersdijk of the Netherlands holds the world record now. He finished in just 7.08 seconds!
(选自2012年无锡市中考英语试卷)
Ⅹ 求关于魔方的英语演讲!急·
魔方是匈牙利建筑学教授和雕塑家厄尔诺~鲁比克于1974年发明的机械益智玩具。自鲁比克1974年申报了三阶魔方专利后,魔方就很快风靡世界,让老鲁也成了一个大富翁,此后各种各样千奇百怪的魔方,就如雨后春笋般地冒了出来。于是也出现很多的魔方收藏者,为了便于各种魔方的收藏归类,国外收藏家们有两种魔方分类方法:一种是按形状来分类、一种是按结构来分类:
一、按魔方形状来分,主要的可分为10大类:
1、正四面体见:正四面体(金字塔)魔方总汇
2、正六面体
3、正八面体见: 八面体魔方总汇
4、正十二面体
5、菱形十二面体
6、十四面体
7、二十面体
8、球形体
9、柱形体
10、星形体
二、按魔方结构分类,可分为六大类:
1、两极类2、四轴类3、六轴类4、八轴类5、十二轴类6、多轴类与混合轴类
魔方是由多个旋转面组成的,每个旋转面都是以一个中心点来转的,与中心点垂直就是所谓的轴。所有的轴又相交于一点称核心,也就是魔方的内核块了。我觉得按结构分类更科学一点,因为它们的结构相似,解法相通。
三、另外按旋转过程中有些魔方的形状会不断变化,由些可分为两类:
1、传统类:是指旋转过程中魔方的外观形状保持不变,如常见的二阶、三阶、四阶等六面体魔方。
2、形变类:旋转过程中魔方的形状会不断变化,如常见的SQ1魔方、二阶金字塔魔方、二阶卡通魔方等。
魔方种类太多了,用“轴数+形状”不能完全表达一个魔方的特性,因此我归类魔方时又加了“阶”的概念。就是因为魔方上有的块由多个旋转层共有,所以魔方才能产生复杂的变化,这也是魔方的魅力所在。 “阶”数越高的魔方难度越大。 1、一阶:两旋转层相交只有一个魔方块的魔方,称“一阶魔方”,如八轴类的魔方大都是一阶的,如魔花、X魔方、鸭嘴兽魔方等,因此复原较简单。2、二阶:两旋转层相交只有两个魔方块的魔方,称“二阶魔方”,如十二轴二阶球魔方,是看不到与轴连接的块,被隐藏起来了。3、三阶:两旋转层相交只有三个魔方块的魔方,称“三阶魔方”,最常见的,如三阶魔方,五魔方。如这魔方拆开后可看出是四轴结构的: 这魔方两旋转层相交的块为三个,所以称它为“四轴三阶八面体魔方”: 4、高阶:两旋转层相交多于三个魔方块以上,统称称“高阶”。目前六轴类最高阶魔方为7阶,十二轴类最高阶的为五阶,高阶魔方是以后魔方新品的发展对象。 5、有些魔方两旋转层相交的块数不是一样的,如这四层金字塔魔方,它的阶是这样定的:这金字塔形魔方的内部其实就是一个四轴八面体魔方: 与四轴八面体相比较,增加的块有三种:顶块、中块、层A与层B相交的块,由于它增了的块为一阶,所以这魔方应称为“四轴3.1阶四面体魔方”它的难度为3.1阶。
具体请参看 http://bbs.mf8.com.cn/viewthread.php?tid=1554
